![]() Click on the material in the Project panel, then click the Albedo circle and select your texture. ![]() Copy the texture image files from your disk into the Assets directory.On the "Materials" tab press "Extract Materials" and choose the Assets directory.If you get warnings about the T-pose, you may have to click "Pose" -> "Enforce T-Pose".The "Jaw" bone on the "Head" page should not be mapped, as this will prevent the visemes from working. Ensure that the bones are mapped correctly to the front half of the avatar.Click on "Rig" and change "Animation Type" to "Humanoid".Click on the FBX file in the "Assets" panel, then click on "Model" in the Inspector panel.Press "Export Model" in CATS and save the FBX file in the "Assets" directory of your Unity project.Fill in the "Eye Tracking" panel in CATS and press "Create Eye Tracking".Create a separate blinking blend shape for each eye called "Left Blink" and "Right Blink".Remember to press this any time you change the AA, OH, or CH shape keys. This will automatically generate new vertex groups. ![]() Fill in the visemes and press the "Create Visemes" button.
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